Drug Addiction [ESX/QBCORE]

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Description

Drug Addiction [QBCORE]

Features

  • Configurable Drug Properties: Take command of every nuance of each drug, adjusting potency, effects, and addiction probabilities to craft a truly bespoke and dynamic drug landscape for your server.
  • Dynamic Strength Accumulation: Immerse yourself in the realism of drug synergy with our dynamic strength accumulation feature. The cumulative strength of each drug introduces an evolving experience, transforming the highs and lows into a nuanced journey for players.
  • Overdose Mechanics: Dare to tempt fate and face the repercussions! Excessive indulgence can lead to a perilous overdose, injecting an element of risk and challenge into the drug-centric escapades on your server.
  • Addiction Alerts: Immerse players in the narrative with addiction alerts. Timely notifications and a visually engaging UI bar bring the addiction status to life, requiring players to navigate the delicate balance of drug dependency.
  • Dose Dependency: Introducing a dose dependency mechanism that demands players stay attuned to their character’s needs. Missing a dose could trigger withdrawal symptoms, enriching the gameplay with a layer of realism and strategic decision-making.
  • Immunity Display: Stay informed with a UI display showcasing the player’s current drug immunity. This added detail enhances transparency and strategic planning, ensuring that each decision is made with precision.
  • Medicine System: Introducing a configurable medicine system, allowing server owners to create multiple medicine items. Tailor each medicine’s attributes to specify which addictions they cure, providing players with a lifeline to navigate the consequences of their choices.
  • Customizable Drug Animations: For each configurable drug item, choose from four preset animations—syringe, smoking, sniffing, or pill-taking animations. Immerse players in a cinematic experience as they consume their chosen substances.
  • Advanced Configuration Options: Fine-tune the drug experience with granular control over health and armor adjustments, effect duration, screenFX, speed multiplier, and even walking styles. Customize every aspect to curate a truly unique and immersive drug gameplay.
  • Impaired Effects during Addiction: When addicted and in need of the next dose, players will experience a range of impairments—no sprinting, distorted vision, and an unstable, drunken gait. This adds a gripping layer of realism, forcing players to grapple with the consequences of their drug dependencies.